نتایج جستجو برای: among game attractiveness factors

تعداد نتایج: 2144881  

Journal: :مدیریت ورزشی 0
مجتبی المیری کارشناس ارشد تربیت بدنی دانشگاه اصفهان مسعود نادریان جهرمی عضو هیأت علمی دانشگاه اصفهان محمد سلطان حسینی استادیار دانشگاه اصفهان علیرضا نصر اصفهانی کارشناس ارشد دانشگاه اصفهان محمد رحیمی کارشناس ارشد دانشگاه تهران

the purpose of this study was to examine various factors influencing spectators' attendance in professional soccer games in tehran. this research was a descriptive survey. the questionnaire used in this study was developed by green (1995), hansen and gauthier (1989), kaskey (1999), schofield (1983) and zhang et al. (1995) in order to examine factors affecting spectators' attendance in...

2015
Mizuho Shinada Toshio Yamagishi

a r t i c l e i n f o The modulating role of age on the relationship between physical attractiveness and cooperativeness in a prisoner's dilemma game (PDG) was investigated. Previous studies have shown that physical attractiveness is negatively related to cooperative choices among young men but not young women. Following the argument that the negative relationship between physical attractivenes...

Journal: :Pediatrics 2009
Marije Nije Bijvank Elly A Konijn Brad J Bushman Peter H M P Roelofsma

OBJECTIVE To protect minors from exposure to video games with objectionable content (eg, violence and sex), the Pan European Game Information developed a classification system for video games (eg, 18+). We tested the hypothesis that this classification system may actually increase the attractiveness of games for children younger than the age rating. PARTICIPANTS AND METHODS Participants were ...

2005
Raymond Montemayor

MONTEMAYOR, RAYMOND. Children's Performance in a Game and Their Attraction to It as a Function of Sex-typed Labels. CHILD DEVELOPMENT, 1974, 45, 152-156. Children 6-8 years old played a game which was labeled either sex-appropriate, sex-neutral, or sex-inappropriate. Measures of performance and attractiveness of the game were obtained. For both boys and girls, performance was highest when the g...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تربیت مدرس - دانشکده مهندسی صنایع 1387

according to webster and wind (1972) and anderson et al (1987), “organizational buying is a complex process and involves many people from different functional areas, multiple goals and potentially conflicting decision criteria. moreover, the customers of today are also more knowledgeable and selective when making their purchasing decisions. since a key to organizational survival is the retentio...

Journal: :IJEBR 2011
Fan-Chen Tseng Ching-I Teng

Most extant research focused on the attractiveness of online games, but paid scant attention to the sources of customer dissatisfaction with online games. Thus, this study investigates the sources of customer dissatisfaction (dissatisfiers) with online games. From an online survey, this study identified five factors as the sources of customer dissatisfaction: (1) the deceptive behavior of other...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه فردوسی مشهد - دانشکده ادبیات و علوم انسانی 1394

abstract previous studies on willingness to communicate (wtc) have shown the influence of many individual or situational factors on students’ tendency to engage in classroom communication, in which wtc has been viewed either at the trait-level or situational level. however, due to the complexity of the notion of willingness to communicate, the present study suggests that these two strands are ...

Journal: :Perception 2007
P Matthew Bronstad Richard Russell

Scientific research on facial attractiveness has focused primarily on elucidating universal factors to which all raters respond consistently. However, recent work has shown that there is also substantial disagreement between raters, highlighting the importance of determining how attractiveness preferences vary among different individuals. We conducted a typical attractiveness ratings study, but...

2008
Matthieu Perreira Da Silva Vincent Courboulay Armelle Prigent Pascal Estraillier

This paper presents a real time face tracking and head pose estimation system which is included in an attention aware game framework. This fast tracking system enables the detection of the player’s attentional state using a simple attention model. This state is then used to adapt the game unfolding in order to enhance user’s experience (in the case of adventure game) and improve the game attent...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه شهید باهنر کرمان - دانشکده ادبیات و علوم انسانی 1389

abstract this research has been carried out with the purpose of investigating the conditions and related elements of the employment of the educational sciences graduates of hamedan province universities in 1382-1387 academic years. it has been a descriptive research of a correlation kind, and the population number has been 1180 grduates of payam- e noor universites in asad – abaad, kaboudaraha...

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